TECHNOLOGY
Why is Ustwo Games shifting to hiring more contractors instead of full-time employees?
Ustwo Games is shifting to contractors to dramatically lower development budgets, which have been £7-10 million over three to four years.
| Previous development costs | £7 million to £10 million per title with 3-4 year production cycles |
|---|---|
| Current staff size | About 30 full-time employees, increasing to 40 during Monument Valley 3 development |
| Studio location factor | Based in London with employees requiring pensions and benefits, making full-time staff more expensive than competitors |
| CEO perspective | Maria Sayans acknowledges the shift is something she 'hates' but necessary for sustainability |
| Future staffing model | Core team of full-time employees with growth coming through contractors |
| Strategic context | Follows pivot to PC-first strategy after Netflix discontinued Monument Valley 3 support and mobile publishing deals dried up |
Sources
- 'We've been a little bit too romantic:' Ustwo CEO says lowering development costs is now paramount (gamedeveloper.com)
- Ustwo Games to consider hiring more contractors to reduce development costs (gamesindustry.biz)
- Ideals Like Full-Time Employment and Job Security Are ‘Too Romantic’ in Game Dev, Says Monument Valley Studio CEO (ign.com)